Technology & the Arts Exhibition
Technology meets art in latest Horton Gallery exhibition
March 02, 2020

STOCKTON — The intersection of technology and the arts is the theme of the latest L.H. Horton Jr. Gallery exhibition opening on Thursday, March 5.

“Technology & the Arts Exhibition: an Interactive Experience” explores creations produced through a variety of computer-based technologies. The show runs March 5-April 3, and includes a public reception at 5 p.m. March 5 and a special artist talk at 12:30 p.m. March 12. The exhibition and artist talk are free and open to the public.

The exhibition, curated by Gallery Director Jan Marlese, presents the work of seven artists whose creations include:

• Interactive Digital Ecosystems

• Augmented Reality Paintings

• Digital Conversations brought into physical space

• Images and Popular Quotes Captured by Algorithms

• 3D Printed Sculpture

• Digitally Animated Sculpture

• Virtual Reality Experience

"Atlas Wave" by Marpi Studio

"Atlas Wave" by Marpi Studio

In addition to the exhibition itself, the Gallery is excited to present an artist talk with Marpi Studio from 12:30 p.m. to 1:30 p.m. March 12 in the Tillie Lewis Theatre, followed by a Gallery tour of the exhibition. Marpi Studio collaborators will present several of their creative projects on the intersection of technology and the arts.

The presentation will include discussion of how to evolve your artistic practice into an independent and financially sound studio. The artists will share tried-and-true lessons from forming their own digital art studio, and discuss their vision for sustaining a creative business in future economies.

Marpi Studio collaborators presenting for the artist talk include Marpi, Kevin Colorado, and Eliza Struthers-Jobin.

Many of the works in the new exhibition are interactive, including samples from San Francisco-based artist Marpi, who designs vast digital ecosystems that are brought into being and shaped by users. Visitors may also engage with Daniel Leighton’s 2D printed digital paintings, which come to life through augmented reality using an app for the iPhone and iPad.

Rushali’s “Silent Words” brings digital conversations into physical space. Other works taking physical form include Sophia Brueckner’s commemorative plate series produced using Amazon Kindle Popular Highlight algorithm and Photoshop Photomerge algorithm.

Also displayed is Can Büyükberber’s digital sculpture and animated artwork series, 3D printed sculpture by Joshua Harker, as well as a virtual reality experience, 3D rendered image, and 3D printed sculpture by Academy Award-winning visual effects and immersive art pioneer Kevin Mack.

"Conversation," a 2D print by Academy Award-winning visual effects artist Kevin Mack

"Conversation," a 2D print by Academy Award-winning visual effects artist Kevin Mack

The exhibition was conceived on the belief that “technology and the need for new skills are shifting the workforce — requiring workers to be more creative and demanding culturally competent and innovative thinkers who are prepared to solve new global problems. Advocates for STEAM education — the intersection of science, technology, engineering, arts and math — believe it builds the habits of mind for life and work in the 21st century,” as stated in the Education Commission of the States' 2019 policy brief, "Preparing Students for Learning, Work and Life through STEAM Education."

The Gallery is open 11 a.m. to 4 p.m. Tuesdays, 11 a.m. to 6:30 p.m. Wednesdays and Thursdays, 11 a.m. to 1 p.m. Fridays, and will be open 11 a.m. to 3 p.m. on Saturday, March 7. The Gallery will be closed during spring break, March 16-20.

For information about each of the artists, including digital images and artist statements, contact the gallery director or link to the artists’ websites from gallery.deltacollege.edu.